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Object-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects", which are instances of classes that encapsulate data and behavior. OOP focuses on organizing code into reusable and modular components, allowing developers to model real-world entities and relationships more effectively. Key principles of OOP include encapsulation, inheritance, polymorphism, and abstraction, which promote code reusability, maintainability, and scalability.

  • Abstraction: Abstraction is the process of simplifying complex systems by modeling them at a higher level of abstraction, focusing on the essential features while hiding unnecessary details. Abstraction is a fundamental principle of OOP, enabling developers to create models that capture the essence of real-world entities and behaviors.
  • Design Patterns: Design patterns are reusable solutions to common software design problems that arise during the development of object-oriented systems. Design patterns help promote code reuse, maintainability, and scalability by providing proven solutions to recurring design challenges.

Overview

Modularity: OOP promotes modularity by encapsulating data and behavior within objects, making code easier to understand, maintain, and reuse.

Abstraction: OOP allows for abstraction, enabling programmers to focus on essential characteristics and interactions of objects while hiding implementation details, enhancing code simplicity and clarity.

Inheritance: Inheritance facilitates code reuse by allowing new classes (subclasses) to inherit properties and behaviors from existing classes (superclasses), promoting code extensibility and minimizing redundancy.

Polymorphism:Polymorphism enables objects to take on different forms or behaviors based on their context, allowing for flexible and dynamic code execution and enhancing code flexibility and adaptability.

Encapsulation: Encapsulation restricts direct access to an object's internal state and only allows interaction through well-defined interfaces, promoting data integrity, security, and maintainability.

A class is a blueprint or template for creating objects, defining their structure and behavior. An object is an instance of a class, representing a specific entity or instance in the program. Classes define the properties and methods that objects possess.
Encapsulation helps enforce data integrity by hiding the internal state of an object and exposing only the necessary interfaces for interacting with the object. This reduces the risk of accidental data modification and promotes modularity, maintainability, and scalability of code.
Inheritance is a mechanism in OOP that allows a class (subclass) to inherit properties and behavior from another class (superclass). Subclasses can reuse and extend the functionality of their superclass, reducing code duplication and promoting code reuse. Inheritance facilitates hierarchical relationships between classes and promotes the creation of specialized subclasses.
Polymorphism allows objects of different classes to be treated as objects of a common superclass, enabling dynamic method dispatch and runtime binding. This allows methods to be overridden and invoked based on the actual type of the object at runtime, promoting code flexibility and extensibility. Polymorphism enables code to adapt to changes in requirements and accommodate new subclasses without modifying existing code.

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